4/30/2023 0 Comments Vvvvvv mapIf you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: However, the returned name is not guaranteed to be the same across implementations.Your IP address has been temporarily blocked due to a large number of HTTP requests. To detect the type in the map, you can either use a scoped enum as member within the Entity struct, or using the typeid operator, which returns an instance of std::type_info, with which you can get the name of the type. Using inheritance as you did, you can indeed insert in your aMap data structure instances of type Entity as well as instances whose the type derivates from Entity. This way, the map matches what's expected by your efunc function. It's inefficient, but if you don't use efunc frequently it might be sufficient.Ĭhange the declaration of your std::map variable from : std::map> aMap The shared pointers will still refer to your original objects. Then whenever you need to call efunc, create a temporary std::map> containing a copy of the content of aMap and use it to call efunc. -VVVVVV-V-Īs commented below, myA can also be std::shared_ptr and still be stored in aMap: std::shared_ptr myA = std::make_shared(1, true) Īlternatively, if using efunc is quite rare, you can keep aMap as std::map>. This is OK because A is derived from Entity. In the code below myA which will be stored in the map is of type std::shared_ptr but is initialized with a shared pointer to an instance of class A. You can make aMap a std::map> and still hold shared pointers to instances of A. Update: Using templates seems to do the trick, this is what I'm using right now: template Ĭoncept inheritsEntity = std::derived_from Obviously simply passing the map this way is not allowed, but how can I make it work?Īs a bonus, how would I detect the type in the map so that I can execute code specific to that subclass? Std::shared_ptr myA = std::make_shared(1, true) Here is my minimal and simplified example: struct Entity I would like to have a function that accepts a std::map containing a (pointer to a) base class, but I can't get it to work.
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